Showing posts with label magic world. Show all posts
Showing posts with label magic world. Show all posts

Thursday, March 19, 2009

Guncraft Character: Feather Man



This is the third member of the main trio of characters that I'm developing for my Guncraft world, the other two being Hawk Girl and Skullface. I really need to figure out the names of these characters soon, because these silly placeholder names are becoming an integral part of their identity in my mind.
Anyway, Feather Man is an aged protagonist, a man of incredible bravery and spiritual strength. He's a member of a mostly-vanished tribe known as the Sky People, a counterpart to the Earth People mentioned in my Manticore portrait, of whom Skullface traces his descent. Birds, and especially eagles, are of great spiritual importance to the Sky People, so Feather Man has golden eagle feathers tied to his hair and his rifle, as well as an eagle skull hanging from his neck. These are talismanic objects, increasing his spiritual strength and enhancing his Vocal abilities. His tattoos (which, more than anything else in this image, are subject to redesign and change) represent the hills and valleys of the earth (the dark lines) and the sky above it (the light lines). His choice of weaponry furthers the eagle symbolism. The eagle chooses its prey carefully, from a distance, and once it dives to catch its prey it is committed, for it is difficult to fly back up and dive again, and by then the prey will have fled. His gun is an old-timey breach-loading rifle which must be painstakingly reloaded after each shot; therefore, each shot must be taken wisely and carefully, just like the eagle diving for its prey.
As stated, this character fills out the main trio of my Guncraft characters. He and Skullface represent opposing forces. Skullface represents youth, idealism, war, vengeance, etc., while Feather Man represents age, compromise, peace, forgiveness, etc. Hawk Girl, as my best friend in the world put it when I was explaining the story to her, represents the human element of the story.
Feather Man's theme song is Ceremony, a guitar instrumental by Joe Satriani. Youtube link to the album version: [link] . I think it shows that there is much more to this character than meets the eye.
On a related note, Skullface also has a theme song, Hill of the Skull, also by Joe Satriani: [link] . I've been keeping my ear out for a theme song for Hawk Girl, but so far haven't found anything fitting.

As far as the technical aspects of making this image go, I was sort of experimenting with a new rendering technique in this image. I used only hard-edged shapes, not blending the values at all. I think this had a nice effect in the face, making it nice and craggy and blocky, but I think it was somewhat less successful on the rest of the body. But it's hard to see underneath the layer effects and textures that I put over the original rendering anyway, so whatever.

This man's face formed the basis for Feather Man's features.


Feather Man's feather-laden hair is based on this man, Last Horse, below.


I have no idea who these photos belong to. Sorry.

Wednesday, March 18, 2009

Manticore Portrait


In my time alone I visited the ruins of Pueh. I walked through the abandoned roads and took shelter in the houses that had not held anyone since before the Grandfathertime. I hunted and foraged and spent time with my own thoughts. One day, as the winds were turning and growing colder, I met a Manticore.
Because they are both beast and man, the Manticores are revered by the Earth People, for beasts are truer to the Way of the Earth than men, and their Ghroi more powerful. This Manticore walked on things that were both hands and feet and paws. It panted and growled like a beast yet moved its lips as if muttering to itself. Though it walked on four legs, it was tall enough to look me in the eye. I looked back, and because I did not make obeisance as a man should when he faces a Manticore, it struck me in the face, opening my cheek. I was furious, but also terrified, and I bent and pressed my face to the Earth. The Manticore stood for a long time before it was satisfied with my abasement and left. It was then that I knew that I was wrong to hate my people for giving my sister to the Manticores. I should hate the Manticores for taking her.


***

This was fun fun fun to paint, and even better, it broke me out of the art funk I've been in for the past few weeks.
This is a manticore, and it lives in the same world as my Guncraft characters (though a few centuries earlier). Michael Jaecks [link] put the idea in my head to paint a manticore, and several weeks ago a unique concept and idea for the manticore came to me. I plan to do a larger painting of this creature, showing its entire body as well as its native landscape.
The italic text above is a snippet of a short story I'm writing. I'll post it in its entirety once I do a more complete and involved painting of a manticore.

Saturday, February 28, 2009

The face behind the skull


Recently I began thinking about what Skullface looked like without his skull headdress on. Once I had the basic idea, I sketched out several variations and modifications of it, just as I did for Hawk Girl. He's a very strong-featured Native American guy, deep eye sockets, heavy eyelids, long nose, etc. The ones with the stars next to them are the ones I like the best, while the one with two stars next to it is a combination of the other two.
Once I had a good idea in my mind of what this guy looked like, I went on a search for Indian men with facial features that I could twist for the purposes of evil. The following images proved especially useful.

Eddie Plenty Holes, a Lakota man with an awesome name, photographed around 1899. His features were very close to what I was looking for. I just had to make them more hostile and add a touch of dark amusement.



The strong features, heavy eyelids, and somewhat defiant expression of this young man, photographed by Edward S. Curtis, also proved useful.



This Masai man also had elements of the facial features I was going for, as well as an amused (and even ambiguously malevolent) facial expression. Unfortunately, this image has been sitting in my reference folder since forever ago, so I don't know where it came from, or who to credit it to.



Lastly, unrelated to the rest of this blog post, there will be no Creature Feature this week. It's Saturday, the day when I usually do Creature Features, and this is my first post since the last Creature Feature. I was very unproductive as far as personal art goes this week. If I have a week where I produce little or no art to post here, I don't really see the point in logging on just to make a post about somebody else's art. This blog is about my own artistic progress, with the Creature Feature being just an occasional supplement to that. My own art first, Creature Feature second. No art, no Creature Feature.

Thursday, February 19, 2009

Magic Metatheria


In prehistory South America, there were all kinds of cool animals, now extinct, that are pretty much unknown to the general public. Among them were large predatory marsupials, such as the somewhat bear-like Borhyaena, and the saber-toothed Thylacosmilus. I love these creatures, and think they're some of the coolest things in the history of life. So, in my alternate magical world, I let them live.
So, here we have a large Borhyaenid and a new species of Thylacosmilus. Since magic is a natural phenomenon in this alternate world, many animals have evolved to use it. The Borhyeen, for example, has a magical roar that makes its prey freeze in place. I tried to use this power to dramatic affect in a story that I wrote in my DeviantArt. I'd very much appreciate it if you read that story, and my related thoughts. Link.

Tuesday, February 17, 2009

Hawk Girl


The protagonist to this guy's antagonist. She's a young woman, about 18-20, of mixed Caucasian and native American ancestry. She's a falconer, and shows aptitude for Vocal powers, but is inexperienced. Skullface (my placeholder names for these characters are Skullface and Hawk Girl) killed her family, and now she wants revenge. Or something like that; the story connecting these characters, and the other ones I'm imagining for this world, is very nebulous right now.
I sketched the face of number 1 several days ago, and spent the afternoon today drawing the pose, costume, and several options for the face. In each face, I sort of blended the features of #1 with the features of girls from photographs. #4/5 and #7 have the best faces, and based on a comment that I've received on DeviantArt, I may combine the two.

EDIT: It seems that the above image is too large for Blogger, so it was shrunk a bit. So, the images below show the character full size, with face #1, and then each of the faces at full size. Your thoughts, preferences, and critiques for this character are very welcome.

Friday, February 6, 2009

Manticore composition tests

For the past few weeks, I've had the idea of a Manticore in my head, as part of the same universe as my gunslinger magician a few posts down. I finally sketched out a satisfactory version of my Manticore this evening, and I'm now testing out how it should fit into its environment. I have a few basic thumbnails here. The landscape will be based on Theodore Roosevelt National Park.


First thumbnail, very basic. This creature is part of a short story that I'm writing, so elements from that story (an animal skull, and a torn up blanket) will be arranged somehow in the foreground.


This second thumbnail is the same, but the badlands in the background have been moved higher. I prefer the first version, since its flatter landscape is a better match for how I imagine this creature's environment. The human skull in the foreground will also be done away with; too trite, and inappropriate for the story that I'm telling.


A bit more of a drastic change here. The main Manticore has been moved to the right, and a second one, along with some rocky forms, have been added to a shadowy area on the left. I don't like this option. The image works better with a lone Manticore, I think, surveying its vast, bleak territory.
So, I like the first thumb best. I fear that it might not be interesting enough, though. It's a very basic composition, after all.
Input on this would be awesome, those few of you who look at this blog.

Wednesday, February 4, 2009

Gunslinger magician concepts

A world is slowly taking shape in my head. It began with the Sonagama, and was fleshed out in the Shadow, and has taken further shape in a short story that I'm working on. In this world, magic exists, but unlike so many fantasy and sword-and-sorcery type worlds, it exists as a natural, observable phenomenon, and is the subject of scientific study. Many animals have evolved magical adaptations. I am attaching a "magic world" label to each of my posts that deal with this imagined universe.

Now, to this concept, the first human character that I've drawn for this world. As in our world, Europeans colonized North America, and in doing so nearly wiped out the indigenous cultures. This man is a descendant of one of those cultures, living in the "Old West" period of this world, and has undertaken a one-man campaign of vengeance. He practices an art called Guncraft, which combines firearms with Vocal powers (as magic is typically called in this world), and is feared far and wide for his deadliness. He wears the traditional garb of a warrior/shaman/chieftain, with the skulls and jawbones of his ancestors tied to the thick hair of his headdress. Potent war chants are stitched into his clothing. The skulls of his spirit animals hang from loops, guiding him on his way.

The right sketch is the one I did first, and is very exploratory. Virtually none of the elements of this version of his design will remain unchanged. While drawing him, I got the idea of having one or more cloth ribbons spiraling down his legs. I think it's a cool idea, but it would be tremendously impractical in practice (tripping over danging bits of your costume tends to go against the desired frightening effect). So, I'll keep the ribbon, but have it tied loosely around his waist. It is on this ribbon that his "potent war chants" are stitched.
The left sketch is a refined version, but by no means the final design. I really like the designs of the guns, but their ornamental spiral designs are rather cliched, and I don't know if they are consistent with the rest of his design, which is more Native American in theme. Hanging animal skulls from the barrels of his guns is impractical, so those will have to go somewhere else. I like the square, hanging poncho, but I may reduce it in size.

I will explore this design further in future sketches.

Also, my buddy Metal Snail has just started a blog. Check it out!

Thursday, January 15, 2009

The Shadow


These three creatures are part of a little painting experiment I did today. I wanted to paint a very simple, silhouette-based creature using only two colors (and some slight variations). The first creature was mostly improvised. While painting, I decided to paint a few "upgrade versions" of it as well.
Nothing too special. It was quite fun, though. As I say so often, check out my Deviantart if you want to read more about this creature: link.

Wednesday, December 31, 2008

Creature Designs

I love creature design. Here's some of my past work.

This is a hybrid of a crocodile and a hippopotamus, done for the Daily Sketch Group activity on ConceptArt.org.
The Warty River Dragolope. I like the design, but the text is pasted all over the image with no design. Aargh.
A critter called the Sauromander, done for the Creature of the Week activity on ConceptArt.org. Here's a description that I wrote for it.

Now a legally protected species and a successful tourist attraction, the Sauromander is in many ways a flagship species for Pogonoro. Tens of thousands of tourists flock to the small nation at the beginning of its Summer rainy season to see the baby Sauromanders wriggle out of the ground almost at the same moment in one of the great spectacles of nature. The Sauromander was not always so well-loved, however, as indicated by its local, colloquial name: araroco, the "Summer Plague."
Sauromanders are small (two feet in length when fully grown) herbivores, adapted for moist and heavily-vegetated environments. Though included with frogs and salamanders in the amphibian class, Sauromanders are of an evolutionarily distinct lineage and are not closely related to any extant species. This evolutionary distance is expressed in the large claws and hard beak, both unique among amphibians. As both an avid burrower and a generalist vegetarian, eating everything from leaves to fruits to nuts, both of these unique adaptations are put to good use. In addition to the beak and claws, the Sauromander has several other noticeable features. Its brightly-colored skin is mostly a ploy, an attempt to convince predators that it is poisonous and not good eating. In fact, the flesh of infant Sauromanders is slightly toxic, but all that remains in the adult sauromander is a slightly sour taste to the flesh, and poses no actual danger to hungry predators. The Sauromander's head features a noticeable bulge, which houses its large olfactory organs, and several antenna-like feelers, useful for feeling around in dark burrows or underbrush.
One of the most notable characteristics of the Sauromander, and what earned it the ire of Pogonoran farmers, is its strange life-cycle. During the Winter, Pogonoro's climate cools and dries, becoming inhospitable to the Sauromander. To ensure the survival of the species, the Sauromanders mate and bury huge numbers of eggs, and then most perish. When spring comes around and the soil begins to warm, the eggs hatch, and the infant Sauromanders begin the larval, burrowing phase of their existence. In this form, they pose a threat to the root systems of crops. With the onset of Summer and the rains, however, the young Sauromanders emerge from the ground en masse. Open air and sunlight cause the release of growth hormones, and the Sauromanders reach their full adult size in just a few weeks, with a corresponding increase in appetite. In the past, this spelled disaster for Pogonoran farmers, who would sometimes loose their entire crops to the ravenous creatures. So, in an effort to save their livelihoods, the farmers ran an extermination campaign against the Sauromanders, nearly driving the unique creatures to extinction.
What the farmers did not understand is that each species plays a part in the infinitely complex check-and-balance system of nature. Without the Sauromanders to eat them, weeds flourished, causing just as much damage to the crops as the Sauromanders themselves. Just before the species vanished altogether, it was placed under protective legislation, and the populations slowly recovered. A number of techniques were invented to protect crops from the hungry little beasts. One of the most successful was to place large piles of bitterfruit between the rows of crops. Sauromanders are typically not picky eaters, but the bitterfruit, which ripens around the same time the creatures emerge from the ground and is nigh inedible to humans, seems to be an irresistible treat to the small amphibians. With the Sauromanders glutted on bitterfruit, damage to crops went down sharply. This, and the incoming tourist dollars from rich Americans and Europeans, ensured the Sauromander's survival.
A yellow blood sucker, also done for ConcepArt.org's Creature of the Week (CoW) activity. The description:

Dromaenovacula infernis is a creature that goes by many names. It has been called the hell ram, the devil trident, the rushing blade, and its scientific name, which roughly translates as "running blade from hell." Perhaps its most widely-used, if ineloquent, names is the yellow blood sucker, as it was called by the various primitive peoples of Pre-Ascension Earth. For the purposes of this brief essay, it shall henceforth be referred to simply as Dromaenovacula.
Originally from the colony-world Trantosia, Dromaenovacula is a liquivore, as are many predators on that planet. As one naturalist vividly put it, Dromaenovacula can be imagined as "a charging bull crossed with a racing cheetah, and given the feeding mechanism of a spider" (those unfamiliar with Earth-fauna, please follow the links at the bottom of the article). A powerful quadruped, Dromaenovacula is a creature designed for both speed and strength. Its main killing mechanism is its trio of cranial prongs. Using its head as a battering ram, its collides with its prey, snapping bones and piercing deep into its prey's flesh. Given its large mass of up to 150 kilograms and its maximum speed of 80 kilometers per hour (about 50 miles per hour), the impact of predator and prey causes a large risk of harm to booth. Dromaenovacula has evolved a number of adaptations to lessen its risk of injury. Its three prongs are sheathed in enamel, keratin, and tough, leathery skin, and the bone core has an interior latticed structure undiscovered in any other species, which lends the bone incredible structural strength. Its sensitive eyes can be retracted deep within their sockets to lessen the risk of being gouged or punctured by snapped bone. Dromaenovacula's spinal column, in particular, is a marvel of evolutionary engineering. It can be highly flexible to aid in speedy movement, but at the critical moment it can straighten and lock to give the collision with prey battering ram force. Interspersed between the vertebrae are packets of fluid which efficiently absorb impact. Because Dromaenovacula's head can be buried deep within the body cavity of its prey, its breathing orifices are located on its back, negating the risk of suffocation. As a side-effect of this adaptation, Dromaenovacula drowns easily and is hesitant to swim, a weakness capitalized on by its prey (including Pre-Ascension humans). Dromaenovacula aims for its prey's ribcage just behind the first set of limbs, where it can cause maximum damage to vital organs and cause the quick death of its prey, as any struggle while the creature is lodged shoulder-deep inside its prey carries a high risk of injury.
As already stated, Dromaenovacula is a liquivore. Under normal conditions on its homeworld, once its prey is dead, it pumps gastric juices into the dead body and then slurps up the resulting soup with an extendable proboscis. However, for the populations that existed on Earth, this was not the case. As any student of history will know, in the 24th and 25th century, Earth was recovering with devastating bouts of disease and warfare, and its population of only a few million lived in primitive savagery. A tiny fraction of that population, however, was an ultra-rich elite, including a hunting-enthusiast quadrillionaire who imported a small number of Dromaenovacula to Earth for his sport. The creatures escaped, multiplied, and caused legendary havoc amongst the poor Earthlings. Dromaenovacula is a highly intelligent, problem-solving organism, capable of communication, cooperation, and planned action. It proved quite the equal for those sad bands of Pre-Ascension humans. Anyway, Dromaenovacula's method of injecting its gastric fluids and waiting for its dead prey to dissolve proved impractical, as its enzymes were incompatible with Earth-animal tissues. So, Dromaenovacula simply drank up the vital fluid that already existed in its prey: blood. Its status as a vampire ensured its infamy in Pre-Ascension Earth history.

Here's a redesign of a Bulbasaur. It's basically a Dicynodont with a generic bulb plant on its back. An old image, but people seem to like it.

For the 100th round of CoW, the task was to create 100 creature thumbnails in one month. It was quite a challenge, alternately fun and frustrating. In this activity I learned that you can always come up with more ideas, even if you seem to have exhausted your creativity.

This was done for Father's Day, I do believe. My dad likes sharks, and I like creature design, so I combined those two interests. As far as the creature concept goes, it is a future shark that is in the early stages of evolving to live on land after a mass extinction has taken out all current land megafauna.
If you like helicoprion and you know it, clap your hands.

Another CoW. The topic this time around was Sound Eater. The description:

It has been known sense prehistory that sound, especially voice, holds special powers in our world. Indeed, many scholars believe that our ability to manipulate sound at a high level of complexity is what allowed our race, when it was young, to triumph over all other species of animal and attain civilization. Through sound, we not only communicate and use language, but also cast spells, charms, incantations, and make use of any number of other Vocal Powers.
In early days, it was believed that man alone had the use of the Vocal Powers. However, in this new age of science and exploration, it has been discovered that many other creatures have magical abilities, though few are as well-developed in their use of these powers as man. One creature with surprising magic abilities is the Sonagama. Lean, quick-moving reptiles as large as a small man, the Sonagama has developed an ability similar to the magical power known as soundleeching. Using this power, it draws all sound in its environment towards itself, just as a powerful magnet attracts metal objects. Using its fantastically enlarged cheek-flaps, this sound is funneled into its mouth, and through a number of both physiological and magical adaptations this sound is converted is converted into pure energy, and it is this energy on which the Sonagama lives. The creature literally eats sound.
Now, let us discuss the natural history of the Sonagama, as far as our current state of knowledge allows. As mentioned, the Sonagama is a reptile, specifically a lizard related to the agamas, hence its name. It is large, with long, muscular limbs that allow it to both run at great speed as well as rear up on its hind limbs to nearly the hight of a man. Its skull is highly modified, with long quadrate bones allowing it to achieve a terrific gape when opening its mouth--the large the mouth, the better ability to consume sound, apparently. Its enormous cheek flaps--the most remarkable physical characteristic of the species--are supported by highly modified palate and hyoid bones, which swing outward from the jaws to hold the flaps rigid. When the mouth is closed, these bones are folded against the sides of the head and neck, with the cheek flaps hanging like curtains around the throat and shoulders. The cheek flaps themselves serve two functions. Firstly, they assist with funneling sound into the creature's throat, much like our ears funnel sound into the skull. Secondly, they make the creatures seem tremendously larger and more intimidating than they actually are, a useful tactic both for establishing dominance within the species and for frightening away potential predators. The Sonagama shares its habitat with a number of species that have rudimentary Vocal Powers. These creatures seem to be the preferred "prey" of the Sonagama, for magical sound obviously contains more energy than normal sound. However, in a pinch, any form of sound will sustain the Sonagama. When the Sonagama deploys its soundleeching powers, the world around it grows suddenly silent, with even the loudest noises seeming to become muffled and distant. Vocal Powers become useless when in the presence of a Sonagama, for the sound is absorbed before it can have any magical effect. For this reason, tamed Sonagamas have become popular guard animals for those who wish to protect themselves from malicious Vocal attacks.



My take on the legendary Cockatrice. It's basically just a strange theropod. The image itself was an exercise in textures, both hand painted and from photo overlays.
In folklore, the Cockatrice and Basilisk are pretty much synonymous, but in modern fantasy, the Basilisk is more of a reptilian, earthy creature, while the Cockatrice is more of a lizard-chicken.

Here's a creature called the Narakan Snapper. It has jointed mouthparts and can give a nasty bite. Being the creature design and biology geek that I am, I expounded at length on its natural history, evolution, and life cycle in my DeviantArt gallery. Check it out if you want: a link.